Gears of War 2 Giveaway

I had a free, new, sealed copy of Gears of War 2 for Xbox 360 almost literally fall into my lap today. I don’t have a 360, so I thought I’d do a Twitter giveaway! Visit me on Twitter (username: ebbderelict) and re-tweet the tweet about the contest ( and any other tweet of mine to be entered into a draw to win this game (which according to Wikipedia is also backwards compatible for the Xbox One). If you’ve already retweeted any other tweet of mine since May 25th 2017, that counts as your 2nd retweet.

I will pay postage to send to any address in Canada or the Continental U.S. (regular post). If you live outside of those areas and would like to be entered into the draw, please be ready to chip-in for shipping charges.

The draw will be the morning of June 13th, so you have until 5:00 AM EST June 13th to enter. The winner will be announced on Twitter on the 13th, and will need to DM me their address details.



Another attempt at Devil May Cry

During my first year with my PS2, (after a long, near exclusive stint of PC gaming) one of the games I picked up was Devil May Cry. I made it all the way to the first boss before I gave up in frustration, even with the easy mode activated. I traded my used copy back in for another game (I don’t remember which).

I decided then that I was going to be done with the Devil May Cry series. That stayed true until Ninja Theory put out their very fun series reboot, which I enjoyed quite a bit.

Well now I’m ready to brave the original once more, along with the first two sequels, since I figured all I had to lose was $5.

“Are Open World Games Demanding Too Much?” – Response

This is my response to the title-question of LifeSpiller79’s YT video (see below) “Are Open World Games Demanding Too Much?”

I don’t think open world games ask too much in general. They may ask too much from certain players, but that just means those players will have to miss out. It’s okay for a game to not appeal to everyone, or may require a greater commitment than someone can offer. I find that’s the case for me when it comes to games based primarily online. I don’t want to have to invest all that practice-time to hope I won’t have my ass handed to me, so I don’t bother. I would have loved to have played the rebooted Star Wars Battlefront game, but the campaign was pretty much non-existent, so I didn’t. I got over it (though I’m am thankful they’re putting some effort into one for the sequel).

I think people have to be okay with not being able to do it all (and that applies to more than just games). As long as there’s a mix of quality titles being put out there to make everyone happy. I can’t claim a game did something wrong because it wasn’t designed with me and my play-preferences in mind. Just like fans of that game shouldn’t get upset because I didn’t happen to like something they liked or wasn’t interested in playing it because it just wasn’t for me.

Horizon Zero Dawn (which was mentioned in the video) is a good example for this question about open world games. I beat 8 games between Jan and Feb, and they were all rather short games. Then HZD came along, and I loved it. It’s currently my GOTY nominee. It took me 7 weeks to get through it though. Other people were done much faster of course because they had more time to play, but I enjoyed my time with it, and overall it didn’t take that many more actual game hours than others I think, it just took longer for me to put in those hours. It’s not a fault of the game, it’s just life. But I wouldn’t want to see a developer distort their vision of a game they want to make, and in turn possibly cut out a large audience, just to change who their target audience is. Just as I wouldn’t want to see a developer tack on some crappy after-thought multi-player just to say “hey people that play on line, we have multi-player too!” especially if that meant they could have spent more effort on making the single-player experience even better. As the same time, I also don’t want to see developers struggle to make an open world game full of menial, tedious tasks just to say it’s open world when a linear experience would have been much more focused and entertaining. I mean, I love HZD and it’s open world, but I also didn’t feel like I had a lot of farming to do, and the side missions were interesting to me, and the resource management wasn’t overwhelming, and lots of the little things that can put me off on some open world games and RPGs just wasn’t there to bother me.

I don’t think the question is so much “Are open world games asking too much?” as it is “Are open world games for you?”. When it comes down to it, really, I just want developers to make it good. Make your vision, make it work, and make it entertaining.

I figure, don’t be disappointed with developers that made something you didn’t want to play. Get disappointed when they made something you did want to play, and it turned out to be shit.

Reply to @DanJStine

The is my reply to @DanJStine’s twitter post:

It probably doesn’t help that there’s little national collective concern to make a caring band-wagon for people to hop on (which some people probably need). It’s not in people’s faces. People that truly don’t care are the ones that complain when they have to hear about police shootings, and refugees constantly on the news. Those things HAVE to keep getting reported on or the people that would care will simply forget it’s a problem. Too little drama, doesn’t hit close enough to home, and not enough cute animals involved to care.

There was a media push here in 2015 and again in 2016 to generate awareness about 1st Nation issues, & I do care, but I admit that I can also forget in the wake of other news and issues. I see refugees in my neighbourhood regularly and am reminded of their struggles. I don’t see the hundreds of unsolved cases of missing and/or murdered aboriginal women that are not getting the attention they deserve. But something I have learned, sadly much later in life than I would have liked to, is the extent and seriousness of problems that I’m lucky enough to not have to see. But, occasionally I still forget.

So, I don’t know your acquaintances, but I’d like to believe that you’d keep the company of generally decent people; so it may not be that they couldn’t have concern, but that they don’t understand why it’s cause for concern.

I’d say that if it’s important to you, post what you need to post. Some people may get tired of it and leave, but what was going to come from that relationship anyway? And the people that stay are the ones that may start showing a little more concern.