This is my response to the title-question of LifeSpiller79’s YT video (see below) “Are Open World Games Demanding Too Much?”
I don’t think open world games ask too much in general. They may ask too much from certain players, but that just means those players will have to miss out. It’s okay for a game to not appeal to everyone, or may require a greater commitment than someone can offer. I find that’s the case for me when it comes to games based primarily online. I don’t want to have to invest all that practice-time to hope I won’t have my ass handed to me, so I don’t bother. I would have loved to have played the rebooted Star Wars Battlefront game, but the campaign was pretty much non-existent, so I didn’t. I got over it (though I’m am thankful they’re putting some effort into one for the sequel).
I think people have to be okay with not being able to do it all (and that applies to more than just games). As long as there’s a mix of quality titles being put out there to make everyone happy. I can’t claim a game did something wrong because it wasn’t designed with me and my play-preferences in mind. Just like fans of that game shouldn’t get upset because I didn’t happen to like something they liked or wasn’t interested in playing it because it just wasn’t for me.
Horizon Zero Dawn (which was mentioned in the video) is a good example for this question about open world games. I beat 8 games between Jan and Feb, and they were all rather short games. Then HZD came along, and I loved it. It’s currently my GOTY nominee. It took me 7 weeks to get through it though. Other people were done much faster of course because they had more time to play, but I enjoyed my time with it, and overall it didn’t take that many more actual game hours than others I think, it just took longer for me to put in those hours. It’s not a fault of the game, it’s just life. But I wouldn’t want to see a developer distort their vision of a game they want to make, and in turn possibly cut out a large audience, just to change who their target audience is. Just as I wouldn’t want to see a developer tack on some crappy after-thought multi-player just to say “hey people that play on line, we have multi-player too!” especially if that meant they could have spent more effort on making the single-player experience even better. As the same time, I also don’t want to see developers struggle to make an open world game full of menial, tedious tasks just to say it’s open world when a linear experience would have been much more focused and entertaining. I mean, I love HZD and it’s open world, but I also didn’t feel like I had a lot of farming to do, and the side missions were interesting to me, and the resource management wasn’t overwhelming, and lots of the little things that can put me off on some open world games and RPGs just wasn’t there to bother me.
I don’t think the question is so much “Are open world games asking too much?” as it is “Are open world games for you?”. When it comes down to it, really, I just want developers to make it good. Make your vision, make it work, and make it entertaining.
I figure, don’t be disappointed with developers that made something you didn’t want to play. Get disappointed when they made something you did want to play, and it turned out to be shit.